﻿package mortal
{

    public class GameScene3dConfig extends Object
    {
        public static const instance:GameScene3dConfig = new GameScene3dConfig;

        public function GameScene3dConfig()
        {
            return;
        }// end function

        public function getMeshUrlById(param1:String) : String
        {
            var _loc_2:String = "";
            switch(param1)
            {
                case "1":
                {
                    _loc_2 = "97_zsntest.md5mesh";
                    break;
                }
                default:
                {
                    break;
                }
            }
            return _loc_2;
        }// end function

        public function getBoneUrlById(param1:String) : String
        {
            var _loc_2:String = "";
            switch(param1)
            {
                case "1":
                {
                    _loc_2 = "97_zsntest.skeleton";
                    break;
                }
                default:
                {
                    break;
                }
            }
            return _loc_2;
        }// end function

        public function getTextureUrlById(param1:String) : String
        {
            var _loc_2:String = "";
            switch(param1)
            {
                case "1":
                {
                    _loc_2 = "zsn.png";
                    break;
                }
                default:
                {
                    break;
                }
            }
            return _loc_2;
        }// end function

        public function getEffectUrlById(param1:String) : String
        {
            if (param1)
            {
                return param1 + ".effect";
            }
            return "";
        }// end function

    }
}
